The Java Design Patterns Course

The Java Design Patterns Course
The Java Design Patterns Course
English | MP4 | AVC 1280×720 | AAC 48KHz 2ch | 24 Hours | 10.0 GB

Understand the how and the why of the gang of four design patterns using Java.

So you have some Java experience under your belt, but are trying to figure out what to do next to make it easier to get that next job or consulting gig, and to stand out from the crowd.

Maybe you have heard of design patterns before and have seen programmers who know them and are able to implement them are held in very high regard.

One thing is clear, Java programmers with design pattern experience are in high demand. Design patterns are heavily used in the real world, so it’s essential that Java programmers learn how to identify design patterns and implement them.

And that’s what you are going to learn in this course!

Perhaps you tried to learn about design patterns in the past, but struggled to understand them. This course is going to give you the core design patterns experience you need!

This course is unique in comparison to other design patterns courses.

Why? It not only teaches how to use design patterns, but perhaps more importantly, it teaches why you should use them! Why they are the best approach and how using them can make you a super productive and awesome Java Programmer.

The reality is that Java developers who truly understand how to use design patterns are in high demand.

So what specifically is included in this course?

This course focuses on the details and a thorough understanding of all design patterns from the Gang of four.

Who are the Gang of four?

Erich Gamma, Richard Helm, Ralph Johnson and John Vlissides released a book in 1994 that was and is still considered a classic. The concepts are still very relevant in 2019!

This course is all about showing you how to use their design patterns in todays software development environment.

You will learn detailed aspects of common design patterns (23 from the Gang of four) using the Java programming language.

Why should I bother with Design Patterns?

In programming terms, a design pattern is a solution to a common problem that occurs when writing software. Think of it as more like a template than actual code – its a how-to to solve a problem that can be re-used in many different situations.

Using design patterns gives you a way to solve common problems with a proven solution! So learning java design patterns and architecture and being able to use and implement them are critical to take your Java programming to new levels.

What you will learn in this course.

You will learn how to implement specific design patterns in addition to learning why they are the best approach and how they make you a super productive and awesome Java programmer.

Many, many examples and challenges are provided to test your understanding of every pattern that you have learned.

This course is unique to other courses here at Udemy in that the details and the why are explained. We do not just go through projects and provide a how-to. You will learn WHY you should be using a particular design pattern and the benefits to doing so.

Jason Fedin, you instructor is an expert Java developer, and has one of the most popular C programming languages on Udemy (published on this channel).

As a professional programmer, with over 18 years of commercial experience, you can be assured you are learning from a true professional and learning the real-world skills you need to know to succeed.

If you are ready to get started, click on that enroll button and start taking your Java skills to new levels!

What you’ll learn

  • Understand all 23 of the Gang of Four’s design patterns and how to implement them in Java.
  • Be able to demonstrate industry best practices in the implementations of Java design patterns code you write.
  • Obtain a solid understanding of what design patterns are, how to implement them but also WHY you should!
  • Acquired the design patterns skills you need to become a senior Java developer.
Table of Contents

Introduction
1 Welcome to Class!
2 Class Organization
3 Overview
4 Advantages of Design Patterns
5 Types of Design Patterns
6 Selecting and Using Design Patterns

Installing Required Software
7 Install JDK for Windows
8 Installing and Configuring IntelliJ IDEA on Windows
9 Installing JDK 11 on a Mac
10 Installing and Configuring IntelliJ IDEA on a Mac
11 Installing JDK 11 on a Linux Machine
12 Installing and Configuring IntelliJ IDEA on a Linux Machine

Principles and Strategies of Design
13 Overview
14 Dependency Inversion
15 Dependency Injection
16 Design Smells
17 Programming to an interface
18 Using Composition Over Inheritance
19 Delegation Principles
20 The Single Responsibility Principle
21 The Open Closed Principle
22 The Liskov Substitution Principle
23 The Interface Segregation Principle

UML
24 Overview
25 Class Diagrams
26 Drawing a Class Diagram
27 Example Class Diagrams

Creational Design Patterns
28 Overview

Factory Method
29 Overview
30 Implementation (Abstract Creator)
31 Implementation (Concrete Creator)
32 Implementation (Static Method Creator)
33 (Challenge) Factory Method
34 (Challenge Solution) Factory Method

Abstract Factory Method
35 Overview
36 Implementation
37 (Challenge) Abstract Factory Method
38 (Challenge Solution) Abstract Factory Method

Singleton
39 Overview
40 (Challenge Solution) Singleton
41 Singleton vs. Dependency Injection
42 Implementation Overview
43 Implementation (Lazy Evaluation)
44 Implementation (Synchronized method)
45 Implementation (Double Checked Locking)
46 Implementation (Eager Evaluation)
47 Implementation (Bill Pugh)
48 (Challenge) Singleton

Builder
49 Overview
50 Implementation (Overview)
51 Implementation (Example)
52 (Challenge) Builder
53 (Challenge Solution) Builder

Prototype
54 Overview
55 Implementation
56 Problems with the Cloneable Interface
57 (Challenge) Prototype
58 (Challenge Solution) Prototype

Structural Design Patterns
59 Overview

Adapter
60 Overview
61 Object Adapter Implementation
62 Object Adapter (TurkeyDuck Example)
63 Object Adapter (CalculatorTriangle Example)
64 Class Adapter Implementation
65 ClassAdapter Example
66 (Challenge) Adapter
67 (Challenge Solution) Adapter

Bridge
68 Overview
69 Implementation (Overview)
70 Implementation (Example)
71 (Challenge) Bridge
72 (Challenge Solution) Bridge

Composite
73 Overview
74 Implementation (Overview)
75 Implementation (Example)
76 (Challenge) Composite
77 (Challenge Solution) Composite

Decorator
78 Overview
79 Implementation (Overview)
80 Implementation (File IO Example)
81 (Challenge) Decorator
82 (Challenge Solution) Decorator

Facade
83 Overview
84 Implementation (Overview)
85 Implementation (Example)
86 (Challenge) Facade
87 (Challenge Solution) Facade

Flyweight
88 Overview
89 Implementation (Overview)
90 Implementation (Example)
91 (Challenge) Flyweight
92 (Challenge Solution) Flyweight

Proxy
93 Overview
94 Implementation
95 (Challenge) Proxy
96 (Challenge Solution) Proxy

Structural Patterns Summary
97 Summary

Behavioral Design Patterns
98 Overview

Chain of Responsibility
99 Overview
100 Implementation
101 (Challenge) Chain of Responsibility
102 (Challenge Solution) Chain of Responsibility

Command
103 Overview
104 Implementation (Overview)
105 Implementation (Example)
106 (Challenge) Command
107 (Challenge Solution) Command

Interpreter
108 Overview
109 Implementation
110 (Challenge) Interpreter
111 (Challenge Solution) Interpreter

Iterator
112 Overview
113 Implementation
114 (Challenge) Iterator
115 (Challenge Solution) Iterator

Mediator
116 Overview
117 Implementation (Overview)
118 Implementation (Example)
119 (Challenge) Mediator
120 (Challenge Solution) Mediator

Memento
121 Overview
122 Implementation (Overview)
123 Implementation (Example)
124 (Challenge) Memento
125 (Challenge Solution) Memento

Observer
126 Overview
127 Implementation (Overview)
128 java.util Implementation
129 Implementation (Example)
130 (Challenge) Observer
131 (Challenge Solution) Observer

State
132 Overview
133 Implementation (Overview)
134 Implementation (Example)
135 (Challenge) State
136 (Challenge Solution) State

Strategy
137 Overview
138 Implementation (Overview)
139 Implementation (Example)
140 (Challenge) Strategy
141 (Challenge Solution) Strategy

Template Method
142 Overview
143 Implementation (Overview)
144 Implementation (Example)
145 (Challenge) Template Method
146 (Challenge Solution) Template Method

Visitor
147 Overview
148 Implementation (Overview)
149 Implementation (Example)
150 (Challenge) Visitor
151 (Challenge Solution) Visitor

Summary of Behavioral Patterns
152 Summary of Behavioral Patterns

MVC – Model View Controller
153 Overview

J2EE Patterns
154 Overview

Conclusion
155 Course Summary

Bonus Material
156 Bonus – Please Watch!
157 Check out Our Other 38 Udemy Courses!
158 Source Codes